By Troy Siahaan
In Part 1 of our interview with Nick Graveley, we discussed who he is, how he got started in clay modeling, and how he goes about his work. In talking with Graveley, his enthusiasm for the job was infectious, and the conversation naturally flowed, going a lot longer than we initially anticipated.
The original plan was not for the interview to be broken up into two parts, but after answering my initial questions, Nick inevitably steered the conversation towards virtual reality and how it is redefining what he does. So animated was he towards VR that he started to get goosebumps talking about it. When someone is that excited about a topic, it’s only right to give it its own separate story. And that’s exactly what we’ve done. Here, Graveley dives deeper into VR and what it means for the industry. After that, we look towards the future, get a closer look at his process, talk about beautiful design, and end with a look towards the future. Enjoy.
Rendering in VR is the next best thing to being in the studio.
You mentioned VR (Virtual Reality) a few times. Tell me more about it.
NG: It’s insane. I remember the first time. I was like, this is amazing. This is just absolutely going to change everything. It was actually when I was at Zero two and a half years ago doing the SR/F. We scanned in the clay I was working on and overlaid it onto the latest engineering package, which was then all rendered in VRED, and we could look at it in VR. It gives me goosebumps just remembering it.
Now, there is VR modeling software that is good enough that I can actually start using it as part of my workflow.
What does VR allow you to do?
NG: As we spoke about …read more